![]() Stamina depletes and recharges at the same rate. The player can run, but doing so uses stamina. The animatronics appear to be drawn to sounds, shown by Gregory tossing up some cans to lure Glamrock Chica out of the bathroom. ![]() When the player isn't inside Freddy, he appears to deactivate with his chest remaining open, his eyes turning white. As it appears, Glamrock Chica is passive while in this state, and it's unclear if this also applies to the others. Freddy has a limited amount of power, and will need to recharge at stations between hiding. The player can climb inside, and then take control of Glamrock Freddy. They can also physically chase the player, featuring proper animations for doing so, which the previous games had lacked. Unlike in the other games, the animatronics can physically interact with their environment, with the ability to knock over crates and open doors. The Fazblaster is similar, but has unlimited ammo while requiring more direct aim to use. ![]() Gregory also has the Faz Cam, reminiscent of the Flash Beacon from Sister Location, which can be used to stun nearby animatronics temporarily, but requires recharging. Along with this, a Ticket count as well as a shock battery are shown in the watch's menu, however, the use of them is unknown. Gregory is also shown to have a flashlight on him, the battery of which can be monitored with the watch. Within this same Watch interface, it is possible to view a full map of the location, alongside check messages and various missions around the place. This watch is connected to the camera system, complete with the ability to zoom in or move the camera, alongside a layout of the building. ![]() Within the second trailer, Gregory is shown to be equipped with a Freddy Fazbear themed watch, named the Fazwatch. In what appears to be an office, Sunnydrop says that he warned the player, before falling backwards. It is also shown that the player can run away from a damaged Chica, appearing to be the same one shown in teasers. Currently, Gregory has been seen hiding from Montgomery Gator and Glamrock Chica, and running away from Roxanne.Īt some point in the game, the player will be able to crush Glamrock Chica, resulting in her taking damage. These may range from hiding from the animatronics, or running from Vanny. Gregory remained trapped in the Pizzaplex after closing, with Handunit stating that Freddy and the gang are tired and will be back the next week after a few days of maintenance.īased on the trailers, there will be various sections based on each animatronic. This can be seen when The Puppet Master is killed, and he talks to the FNAF fandom as a whole.Main Article : Security Breach: Fury's Rage Story The Puppet Master's attack "Fourth Wall" is a reference to the term "breaking the fourth wall" meaning a character realizes they are in a piece of media, and occasionally talk to the reader/player/watcher directly.The Puppet Master is the only boss that doesn't seem to be an animatronic or animal.The Puppet Master is the only boss that is exclusive to Hard Mode.He can use Alarm (which can only be blocked by Neon Wall) and 4th Wall. The Puppet Master is one of the hardest bosses within FNaF World. The Puppet Master's idle animation is him slowly moving up and down, with his left hand in front of him staying in place, and his right hand staying back, but still. ![]() It's noticeably bigger than the other characters and other bosses. It's a white, pixelated human-like entity with a cyan aura. The Puppet Master is a three dimensional representation of the playable character within There is no Pause Button!. The Puppet Master or Scott Cawthon is the final boss of FNaF World's hard mode. ![]()
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